Just buy some 510 gear from the market board its pretty cheap right now. On our server you need for a full set only around 1.5 mil, thats pretty cheap.
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Just buy some 510 gear from the market board its pretty cheap right now. On our server you need for a full set only around 1.5 mil, thats pretty cheap.
I did phrase it wrong, but not in the way you're suggesting.
Yes, I'm going away in another 10 days, but I don't need to get the gear in this stint. I'll be back, and I need a plan for when I return in order to justify a return.
What I'm looking for is non-interdependent ways, slow or fast, to get past what will, now or later, be a mandatory dungeon where the previous questlines don't gear me to enter it (which is just beyond the pale ridiculous but I digress on that point).
I need to frame my progression here in a way that is not reliant on a community that won't care about (or more to the point, likely won't tolerate new tanks within) this content when I likely get around to doing it. It's very important to me that I don't "need" other players to validate my subscription. Especially to progress the story. Yes, I know all duties are in the roulette, but as a tank main I'll be expected to know it all to lead, and, well... no, I won't. And my usual method of maintaning a DPS class for when the mandatory dungeons hit just doubles my work. I'm a tank for trusts, I'm a tank for questing, and for everything else (like this gear grind MID STORY) I need to work within my comfort zone.
The way for me to go is likely to be trusts and, as you've suggested, a gil-purchased weapon. Thanks for that suggestion BTW, I knew I'd be buying some slots and it seems weapons have the lion's share of the weight and the work on this front!
Currently I only have just over a million gil, and that's MSQ one-time quest reward money after buying an apartment. I don't have a way to replenish that that isn't interdependent (MB is interdependent) and so burning my fortune on 100k or so per slot is not feasible. Buying a weapon does seem reasonable and so that's my likely course.
It's not cheap when you have about 100k gil to your name. I need to run a dungeon before the one OP is on and I'm at 436 with a few 510 right side pieces, but i can't afford more. I'm on the 5.2 quests and wanted to finish them before WoW 9.1 but that won't happen.
Sigh.
True if you don't have the cash to buy them. As i mentioned dungeons aren't needed to cap you can do hunt trains. You don't need the best gear for those only to have a leveled character with flying enabled. Clearing the hunt quests for joining in party finder is also needed but that doesn't really take all that long. It also requires you level in GC and need to be 2nd Lieutenant to unlock the first quest in the hunt series.
Joining a hunt discord for crossworld hunt trains helps a lot. They are good about pinging what content you want to know is about to take place.
12/12 SHB A Train yields the following:
360 Poetics
240 Allegory
120 Revelation
480 Nuts
Plus randomly dropped cracked stelleclusters and cracked plainclusters for Materia VIII's and VII's.
You can also get full 460 gear with weapon with the nuts from the hunts. They are extremely cheap and you can buy them from the hunt vendor in the Mainstay in Eulmore or in Crystarium. It's what i did with this alt the minute I enabled flying and did my hunt quests.
Still missing flying in Lakeland. Need to get on that. Maybe after i do my trust leveling.
I'm not a fan of hunts, don't even think i have them unlocked. I prefer dungeon gearing but i don't want to be THAT GUY that gets kicked for trash gear and trash dps.
You can easily use a level 70 onmicrafter to make the gil you need to buy 510 DoW gear. You can make 30-60k per day (double on rank up day) from the dwarves beast tribe quests alone by selling the slithersand, depending on server prices of course. And you will level your crafter quickly as well. They are super easy and take 5-10 minutes. Other than that there are glamour, crafting gear and accessories that sell very frequently for good profit. 300-400k per day is more than manageable with a little effort.
The crafted endgame gear usually requires mats that are bought with tomestones, so it probably won't help you avoid grinding them.
Crafting and gathering at endgame will give you additional sets of gear you need to replace. If you're looking to avoid spending gil it's possible to be self sufficient, but it probably won't be fast to get to that point.
Sure if you are really short on money it may seem a bit much, but on the other hand there are plenty of ways to make some so that even without DOL/DOH Jobs you can get enough in a couple of days. One thing is doing your roulettes every day, you dont get that much but still it should give you something between 100-200k each day if you do all. Turn the Dungeon drops in you GC for marks and buy something that sells on the market board or Venture marks for your retainer and hope they bring back something good.
Do maps, this very lucrative especially for DOW/DOM only chars and can get you easly 500k at one evening if you and your group gets a bit lucky. Farm symobols/clusters from Eureka or Boznia and sell them on the MB. Also do fates in the new zones for diamonds (you get 12 each fate) and buy something from the NPCs that sells good on your server, requires a little market research but can be a very easy way without a group or good gear to get some good money. Another good source of raw money that dosnt require anything selling or MB related stuff is doing bunny fates it eureka. Its not the fastest but savest way, each treasure gives something between 10k-100k gil and and the bunny fate spawns every 15 or 20 minutes (i think). Also you get a few symbols that you can sell while you are there.
Thats just some ideas how to get yourself a bit money to buy the gear and with a bit luck and pation it also dosnt take to long.
Ok, while I'm sure these are all viable directions, what is truly mindblowing for me (and I absolutely concede that this is clearly just a difference between games, but, man...) is that all of this... is to advance the story one step! Like, that doesn't strike anyone here as being a little nuts?
"Run dungeons for the week"
"Go make a fortune"
"Unlock this other convoluted world boss zone"
... To have enough gear to advance the story... a questline that has provided gear here and there... that is on its own not good enough to advance the story.
There are multiple degrees of community interdependence (roulette, market board, mass FATEs) to advance the story!
That doesn't strike anyone as a little crazy? Maybe it's my WoW brain haha!
Well, the game assumes when you're at the current endgame that you'll run optional content and gear up a bit.
Once Endwalker is released the patches will give gear so new players passing through won't need to touch the old endgame.