And if you really believe that will matter to the people who just think an LB is a big flashy thing to use on a boss, rather than a tactical skill to be used at the right time for maximum effect, you have far more faith in people than I do.
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And if you really believe that will matter to the people who just think an LB is a big flashy thing to use on a boss, rather than a tactical skill to be used at the right time for maximum effect, you have far more faith in people than I do.
I miss Skillchains from FFXI. I know they wouldn't work here, but LBS really just feel kinda tacked on, used for an oh shit moment by the healer or for some extra damage near enrage. I wish they had a bit more use than that.
To be fair I rather people LB at the wrong time then hold on to it and never use it or use it at the end of a boss for flare. Since let us be real for the most part the general player base will not be using it to cheese mechanics and in those situations where you need an LB for a certain phase or a specific purpose that is when you can explain it rather quickly.
Tanks:
There's absolutely no reason to use this (aside from the occasional 8 man raid that requires cheesing strategy. And that's not often enough).
Healers:
Only really use is if your entire party is bad anyways with mechanics (which happens once in awhile)
DPS Melee/Ranged: This is the only one they really need to know about.
That said-- someone mentioned earlier that the game doesn't tell you when to use it. So players would just assume it would be okay to use it whenever possible. (Having 7 other brand new players in The Chrysalis is fun when LB3 is used before meteor room lol)
not only limit break. its alarming how few people read their skills.... isnt that like the first thing to do in a RPG?
Limit break help has 2 problems. First, the Active Help is rather vague when it comes to explaining the entire party shares use of the Limit Break as opposed to each party member getting a separate Limit Break when the gauge fills (which a lot of new players who have noticed it exists assume).
Second, the Active Help for it pops up the first time the player enters Sastasha along with a couple of other active help windows related to parties and instanced group duties. What's happening at that point? The new player is ignoring all those pop-ups because they're trying to catch up to the rest of the group that sprinted off the moment the barrier dropped. That's a really bad time to be spamming the player with Active Help windows.
Moving all that information to digest to a Hall of Novice tutorial would be much better so the player can read at their own pace. Just add in something to tell the player they should consult with their party or other players on who should use the Limit Break and when.
The problem with skills is they're rewritten every expansion (sometimes even mid-expansion, like we saw with MNK this time).
It's a waste of development time to program some sort of tutorial into the game for something that changes so frequently.