Originally Posted by
Silvra_Mihgo
They change to trigger two types of a effect, lets say a Flourish I & Flourish II.
So Cascade and Windmill can trigger Flourish I which unlocks a single combo use of Reverse Cascade or Rising Windmill.
Fountain and Bladeshower can trigger Flourish II which unlocks a single combo use of Fountainfall and Bloodshower respectevly
They could also depending on how best to optimize the system and UI do other things like change the text / requirements where the lvl2 steps (Reverse / Fountainfall etc) can be trigger be either but I think that makes the text/UI clunkier on tool tips but it is one less buff I guess? I am curious to see how they optimize.
Also curious to see the extension AOE from what we saw at the end of Improvisation. I am hoping its a more powerful triggered heal (akin to a Healing Waltz II-III or something) Improve always felt a little underwhelming to me in its use.
I still wish Saber Dance was off the GCD, but given its potency, I think that's asking too much.
Well see how potency overall changes across all the jobs. I hope Standard and Technical still hit like AOE trucks.