I'd be okay with a little more complexity too, provided it wasn't just complexity for complexity's sake. It should be fun and engaging as well.
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After the Nier raids, I honestly would say "hells no" to that idea.
I expected empty fanservice and that's basically all we got. The mechanics weren't even that original for the most part.
Collabs should remain as their own standalone content and not take the place of something else in a patch cycle.
Yoko Taro is best known for his game's stories than their gameplay. Automata was the first one with a polished gameplay, and that's thanks to Platinum Games more than anything.
I don't think Yoko Taro is a great gameplay designer in the first place. As said before, the FFXIV Nier raids had not much to them, it was all already known mechanics with a Nier coat of paint.
I'd be more interested in collaborations with game designers from other games that could bring a refreshing view on gameplay, rather than a shiny collab with another license that doesn't bring anything to both games.
Would have liked if the boss attacks were more frequent.
I played Nier:Automata after the first raid, because my friends (Yes, I have those) told me I'd get potentially spoiled.
It's a good game but I didn't liked it. Nier Assets in the game? Why not.
But Nier raid was definitely forced into XIV and it did not fit well. The areas were good but the Nier universe was completely disconnected from XIV's universe. You could remove the whole thing it wouldn't change a thing but Crystal Tower or Ivalice have their impact and returning characters.
Hell, the end felt like "My planet needs me I need to go".
And I'm pretty sure this savage would have a crazy load of "In or sides aoe". The 3rd raid was a bit uninspired mechanically wise. It had its surprises but you fall in a trap once and the second time you know it.
just FYI Yoko Taro doesn't actually do any battle design in XIV. they just do scenario writing.