Agreed, it's actually really boring compared to the other two (but much easier to navigate).
Anyway, here's hoping people FINALLY start spreading out.
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Thanks for the swift reply Bayohne, it's nice to see the devs are working on finding a solution. I hope the new Market measures will make people leave Ul'dah, and I do believe moving certain NPCs to the "B zone" would help. The problem right now is that everything we need is in the "A zone".
We players do have a habit of sticking with what we know, but we won't have have a choice if the things we need are moved somewhere else.
I hope these thing you have in plan to remove ppl comes soon cause i would like them to leave now >_>.
In addition to balancing out the zones, SE would be wise to implement a force quit mechanism of roughly an hour. There is no reason why AFK people should be standing in Ul'Dah if this is causing game breaking/interfering issues. They aren't serving any purpose AFKing except apparently taking up valuable memory/resources for the server.
I hate that sort of system personnaly, I remember in STO when they used that feature along with on demand patching in loading screens, people were patching zones slow and getting kicked because of it.
There is no need for this system if the devs do not try to overcrowd servers, Oh I need to run to the shop, come back dc'd, Oh I need to get a drink, smoke and wc, dc, constant dcs are a pain.
The problem is that people are crowding Ul'dah A-zone, there is plenty of room if we spread out, so that is thier priority rather than annoy us all with the constant kicks.
Perhaps implement a channel to "shout" for help/etc that everyone can see from every city. I mean, sure, I'd love to set camp in Grid, but there's no point when everyone is in Ul'Dah when I need to shout for things (or to look for PUGs).
I think one hour is too short, but I agree with you. A lot of people just AFK all night posing alongside their LS mates. I wouldn't mind if it didn't cause server problems, but apparently it does. According to Yoshida, this saturation problem will be a lot more manageable with the 2.0 servers, so they could even make it a temporary measure. Those people are indeed serving no purpose, they're just interfering with the server's capacity.