Originally Posted by
Colt47
With Machinist, the real culprit of complaints is due to the instant cast CDs and feeling as if when you miss it, you lose out on damage. The truth is that is absolutely correct, but there is something to say about perfection in how it is unachievable. It is physically impossible for a human to hit every single cooldown on the mark for a period of 15+ minutes on a machinist. Maybe if someone is really, really well practiced they can do it most of the time, but even the best player is going to slip on this job because the timings on the entire rotation are extremely tight. Drill is a 20 second cooldown and reassemble is a 55 second cooldown. Hypothetically, you can get two or three drills per reassemble, and ideally you want reassemble to be triggered as part of a drill. However, while you are doing this you are juggling hypercharge, air anchor, and wildfire, as well as barrel stabilizer. On top of which, you are also keeping up a three shot combo that you absolutely want to hit for the energy towards your robot gun buddy companion.