Originally Posted by
Iscah
The thing is, even when the dungeons aren't constructed that way, players treat them like they are.
Side rooms in Sastasha. What are they?
Branching paths in Toto-Rak. When did anyone ever take the alternate route through the first zone? One tank in all the times I've played it.
Puzzles and treasure keys in Qarn. Lol no, we're just going to barrel straight past them and deliberately do the puzzle wrong because it's quicker to deal with the trap than to disarm it.
If I was a dungeon designer, I don't think I'd bother trying to make them interesting any more either.