This is the way.
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Would it be hard for them to program something to scale with your gear? So for example as you get better gear, you can kill the boss faster, but the incoming damage and mitigation scales with you, so it still feels like it did at minimum ilevel?
"healers say they're bored so we'll increase damage", usual simplistic view from Yoshi :|
He's not wrong ; just trapped in his own shallow game where healing has become some kind of side-activity because of the focus on one-shot.
If they want to make healing relevant : Ban one-shots, and start over from there.
Or, commit to what you're doing and transform healers to "green dps". It would be stupid but at least the jobs would be slightly less boring to play.
As shown by some answers in this topics ("don't use better gear", "sync gear"), FFXIV trying to keep a RPG paint-coat is becoming more and more ridiculous, since part of its players base don't care or don't understand it.
seems like savage is tuned to the minimum item level to be a challenge. of course the more geared you are the easier it's going to be. if you find it's too easy, then you'll have to start making your own challenges i guess.
I see it in every mmo. Players proceed to do everything they possibly can to make the fights as easy as they can possibly get, then they complain that they are too easy.
How about bosses use skills like players? They have the normal mechanics that they do, then they use 2 raidbusters between every mech with only 1 second between the busters? Lets get crazy!