Yeahhh, in all honesty, if they're releasing a DPS and a Healer at the same time, I don't think we're gonna see a big uptick in healers.
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Yeahhh, in all honesty, if they're releasing a DPS and a Healer at the same time, I don't think we're gonna see a big uptick in healers.
And other people don't appreciate having to put up with a new healer at level 71 who has little to no idea what they're doing and decided to queue into Holminster Switch instead of gaining some experience in earlier baby dungeons.
As for Summoner. I've long thought they should just split off Scholar and make it "Classless". They've all but removed nearly every Arcanist aspect from the job.
Imagine Holminster Switch actually switching into 'Holminster Suffering'
It's a very valid concern, and to a similar degree happens with GNB, even though 60 isn't as forward.
It's a shame Sage won't get a job storyline given they will be back with role quests instead, but at least I think Sages should get some form of intro quests with specific challenge scenarios towards newcome healers.
We need more tutorial content regardless. I doubt Sage is going to pick up more steam unless it is the only healer with a real DPS rotation. I’m more concerned about the ‘barrier/regen’ split and either WHM and/or SCH being made irrelevant. One of these healers is going to have the best raw rDPS numbers and it’s going to put the other three in a tenuous position.
I'm not really worried about it. We already have it if you level a smn then play sch at 80 as your first healer, and with the whole level skip potions. It's tedious to deal with those people who play a job without know what they're doing, but that's why I play healer myself unless I'm with friends. Plus, you still have people that start a job from level 1 to max level and still have no idea what they're doing. If someone wants to be decent at a job, they will regardless of what level they start at.
At this point I rather they make a required training duty that needs to be completed once for each job around level 70 (each job tailored to its own Duty or separated by roles) before being able to take that job into Duty Finder for Duties above that level. The Duty will at least teach the player how to use their skills and give them a test to see if they can put it to practice. Nothing strenuous but a minimum threshold to understand the job since Shadowbringers ramps up the difficulty quite fast. Having the duty be required to clear will prevent something like a SMN who leveled their job to 80 but never played scholar wouldn't allow them to take that job for content at or above lv 70 either if they don't have the basics down on how to play scholar - thus preventing the dual class nature from being a real issue past a certain point if said player can't demonstrate basic proficiency. Understanding the job's toolkit will be more helpful since it'll let players who never touched newer content be able to focus more attention mechanics after having a basic understanding of how their current toolkit functions.
The aesthetic is honestly the only thing that interests me about it currently...then again we've barely seen anything else.
You might be right, it might not appeal to as many people as GNB did, the weapon and animations certainly made me interested in it though. I wouldn't call myself a good healer but I have played it in savage before and I atleast know in theory how I need to play it, many other players who pick up Sage might not even know how to play the role at all.
One could simply run PotD and that's often my recommendation since it provides a level of progression and no real threat so one can while away their newbie anxieties. If its for various level caps I recommend to others to undersized and unsync dungeons at that lvl cap. I'm a bit of a idiot savant though so these probably just sound weird.