I think we are reading vastly different genres. lol
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I think we are reading vastly different genres. lol
Identification to keep restrictions in place is as ridiculous of an argument as the presence of silly glamours being a reason why they should be removed. While there are valid reasons to have restrictions, there doesn't need to be because the devs can place restrictions as they see fit, for just about any reason they can cook up. Don't like it? Too bad.
Someone is ignoring current armor available then, as they've given every role plate armor as of this point in Shadowbringers. These things clearly don't matter nearly as much to the dev team as we think anymore as some of the gear they've been releasing tip-toes and sometimes completely jumps over the so-called "line."
Hahaha~
I was curious and checked some dates:
Red Sojna has been around since 1934.
John Carter of Mars came out in 1912.
It's only been more ingrained in pop culture in (jesus christ) the last century.
I am Boo-Boo the fool. Where's all this cleric plate armor I keep hearing about?
Even if they ever decided they could lift class restrictions, I greatly doubt they would lift level restrictions. Playtime = subscription fee = revenue, so removing the motivation for people to level other classes before they can play dress-ups with them would lose money for SE.
The deepshadow set of Healing is a mail at least, and healer and tank also share the look of the 68 vendor gear.
Even then the hysteria of plate being "too heavy" for healers is completely arse as taken from wikipedia https://en.wikipedia.org/wiki/Plate_armour "A complete suit of plate armour made from well-tempered steel would weigh around 15–25 kg (33–55 lb). The wearer remained highly agile and could jump, run and otherwise move freely as the weight of the armour was spread evenly throughout the body."
Having mail underneath a bath robe is neat.
But def not going as far as people seem to say they go with enabling armored healers.
Also, the healer and tank do share the Gazelleskin stuff, but unfortunately this just means the tank got a bathrobe.
It doesn't come from mail being too heavy, it stems from Chainmail (the precursor to D&D), where the clerics were hard coded as priests and thus were priestly vestments.
In modern D&D and other table tops clerics usually don whatever kind of armor they want, but back then you didn't really have character options. These were war sims before they were RPGs (in part because those didn't quite exist yet) so your character was as defined as a chess piece. Your healer was a priest and priests wore appropriate holy garments.
I would have agreed with you 2 years ago, because I was a big proponent of class-specific gears, and I am a long-time FF fan and FFXI player, and I cannot imagine RDM not wearing anything reddish, or WHM not wearing anything white-robeyish.
However, I think my feelings have evolved. I have been trying other games, other MMOs or single player games, and I truly enjoy the freedom in dressing up my characters with anything that I wanted. Yes, sure, what you mentioned do happen, because in other MMOs, sometimes we cannot tell what class/job the character is based on outfit alone, until we see them in action. But then I got used to it, and I think the freedom outweighs the tradition for this case.
I feel like this is one of those things that eventually people will get used to it. Do you remember in 2011, we did a poll here for 1.0, that half of our players are against implementation of Jump? Because in FFXI there is no Jump, and they don't want to see rabbits jumping jumping jumping in towns all the time and will break immersion. But then, it's implemented, and it becomes normal.
I also believe that the trend is moving in this direction, as more and more developers realize that Glamour is truly the end-game for a majority of players, for any MMO or for any game, and eliminating class, and gender restricted glamours are the way to go.