I know it's true, but that's laughable. Smh
Players are expected to slog through a mediocre battle system that doesn't challenge them in the slightest and a few hundred hours later are expected to 'git gud', since standing still and mindlessly DPSing doesn't cut it anymore. And then there is the boredom of even getting there in the first place that's only alleviated by the story (if you are into the narrative). How is that good design?
I'd propose SE expands the trust system so solo players can see the MSQ stress-free but you only get items through finishing the quests and if you want more like dungeon drops etc you go through it with a real party. Have adjustable difficulty settings where the higher the setting the better the rewards.
