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once you're in the rut of being on the 'bad' side, then it'll be very difficult to get out of when going in on a tank, or a healer. The less mitigation your tank does, the less opportunity you have to do damage as a healer since you're busy picking up that slack. Or the less damage your DPS do the longer a given pull goes on for you go closer to the inevitable wipe due to lack of CD availability, and then subsequent pulls just become all the more difficult. The more mistakes your DPS or tanks do the more vulnerability stacks they gain, and the more you're required to actually heal them instead of doing damage. Funny given the topic, but this is a team-oriented game, and the more your team works in harmony the easier it is to get through the content. The less harmoniously they work the harder it becomes, which is why splitting up matchmaking in this fashion just won't work, especially for the intended level/audience.
On the note, if you want to at least say I should be reading the posts, perhaps you should at least understand the 3000 character limit imposed on posts, or read yourself. Being averse to such an asinine feature is not advocating for casual toxicity, it just expresses my distaste for such a feature.