I don't know what you are playing on but I get about 50 fps on my 5 year old Macbook. Not ideal, but more than playable. I agree it would be nice if they made a true native version though.
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I got the MacBook air M1 and I get around 45FPS on 900p on High. I tried Middle and standard settings but it did not really changed the FPS that much so I'll stick with high. I think it would be disappointing if SE do not update the client to run natively on M1 MacBook. Even blizzard released WOW : Shadowland with an official support for the M1..
Can it run for long on the macbook air with no fan?
Im intrigued that it can perform so well on the macbook air M1.
Ive got the m1 MacBook Pro. 16 GB of ram. It runs pretty great. ive got it set on high and I get around 48-50 FPS. After about a half hour, the fan will turn on, but not loud at all.
Running on an M1 Mac Mini and it runs great. I see no graphical lag/dropped frame rates and the visual quality is set to high by default if I recall correctly. Does not get hot and the fan never spins with hours of playtime. That's pretty amazing considering FFO runs on Wine on Macs and on an M1 it is running under Rosetta 2 as well. Seriously if the rumors are true regarding the upcoming M1x chips you can look forward to a wave of new games/products to Mac.
Yeah, Mac is used for a lot of things, but gaming isn't the big market for it. I'm not going to get into the Mac-PC thing. They're tools, and people have choices to pay for and use what they want. The market just doesn't necessarily make software for everything they might want.
And yes, PC gaming isn't as big as it used to be, they tell me. Well, I don't own a console, and while I llke to read books on my phone or tablet, I just can't get into bigger games on those platforms. That's just me.
Something not mentioned is the fact that iOS applications and games can run, natively without any changes, on the new M1 Macs. So a developer can create one application/game to run on Macs, iPads, and iPhones reaching a significant user base that commonly spends more money on software and services on average. It may not appeal to developers with long development cycles making the A/B/C titles, but believe me it appeals to a multitude of developers already developing for mobile and a lot of the big boys who have been eye balling the cash cow that is the mobile market. More game titles are coming to Mac, period.