lucid dreaming is perfectly fine as is.
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lucid dreaming is perfectly fine as is.
Actually no. Lucid Dreaming restores gradually up to 3500 MP, Manafont restores 3000 MP instantly. Ergo, they serve different roles. Removing one in favor of the other also means that the devs have to go back and rework Black Mage so as to accommodate the fact that a job skill is now a role skill by giving the Black Mage a new job skill that also relates to Black Mage's MP. OR the alternative being Black Mage just doesn't get a level 30 Job skill if the devs don't want to actually fix the void that is created in this manner.
The better alternative would be to simply buff the potency of Lucid Dreaming so it gradually restores more MP.
Is any weapon skill or ability even useful?
Just drop them all in 6.0 and have enemies HP deplete automatically.
It's a fairly boring skill tbh. I would prefer something more.... tactical? But I'm not a designer. I usually just press it once my MP goes lower than 60% and... that's it.
Back when it reduced enmity, it was a bit more tactical, sorta.
But that was in SB when tanking was good and everyone had to manage their enmity.
I need it as a red mage
This is how I know you aren't thinking about in term of engagement and design. Its MP gains isn't the issue, its how it works with everything else in the jobs. Which is it doesnt have any interaction with anything else basically.
Manafont as it is now can be used a dps gain, or wasted if at full mp(or in ice form) or before ice spells are free to cover a MP mess up.
Its basically the devs saying casters need to take a nap because its too easy, heck thats what the name implies. Thats not very WOL to nap in the middle of battle, thats warrior of darkness talk!
No, I don't think it's good, but it's not really a Lucid Dreaming problem. It's an MP problem. MP as a resource could be made more interesting. It is most interesting on jobs like DRK, which more or less treat it like another job gauge but at least it feels exciting to have.
I do think, if anything, maybe Lucid Dreaming should be a trait that activates when you yourself are revived to give you MP over time, but not immediately. I think MP costs should be taken off of really garbage things like Cure 1, and the basic healer attack spells should either not cost MP but perhaps even restore it. Then MP costs should be on some of the oGCD abilities, based on their power, cooldown, etc. Every expansion they keep adding more and more and more free healing which is just stunting the merit of MP, when instead MP could be just like CD time as a lever to balance things.
RDM should just not use it for attack spells and have it for their support stuff or something. It feels stupid to be using Lucid Dreaming just to recuperate the MP I've spent on the offence.
This kind of feels like a troll post.