-
3 dungeons with new unique bosses and mechanics. A big ass brutal dungeon as I've described in the past with 6 bosses but still for Light Party. A ton of Roegadyn NPCs in swimsuits with 2-B mimicked bottoms with some jazzed up event for a dance emote of some sort. Perhaps the Puff-Puff Massage emote. Yeehaw!
-
A fully feasible and complete plan would take more thought and time than I want to spend on this, but I will spitball some ideas in a direction I'd like to see things go.
X.0
> Deep dungeon is available from the start of the expansion
> 'Relic' type grindable weapons and armor too
> Number of normal dungeons is vastly reduced to free resources
> New PvP mode is added, can be used to grind pve gear strength
> Raid format changes each expansion, doesn't need to adhere to 4 boss rooms
> Field zone size and number is also flexible, doesn't need to be 6
> 1 new type of battle content, may replace Trials, may include mounted combat
X.1-5
> 1 new field zone per major patch, MSQ mainly takes place at new location
> X.3 mid expansion adds 1 new type of pve battle content (eg. endless/survival)
> Raids can be individual and unique, not locked into a longer series
> Re-tuned Unreal content each patch, not limited to Trials, to boost patch volume
> PvP content and rewards each X.2 and X.4 patch maybe
> Ultimate raid can continue as is, each X.1 and X.5
Ok so far what I got there is long term grind content arriving earlier, with world building content coming later and steadily through patches.
If I say more I'd have to explain changes to currencies, tokens, equipment, item level. In short I'd like to shake up the way rewards are earned from content and the involvement of crafting classes but that's another discussion.
btw Unreal World of Darkness and other old raids at current level cap, higher difficulty would be a fun way to give players more things to do without spending much dev time.
-
I'd like to see the dungeons go back to 3 a patch, 2 at the least.
.1 I'd like to see relic weapon start
.2 I'd like to see the limited job content
.3 I'd like to see deep dungeon
.4 and .5 there new stuff they like to try, but I'd welcome this anytime
Among lots of other stuff but this being a general basic look at it.
-
More dungeons (or similar quests that deliver all their story immediately) and less "grind for ten hours to get to the interesting bit" content.
Before playing this, my understanding of MMOs was that it was all grind and instead I discovered FFXIV's story-and-dungeon-based gameplay and liked it. Now "new and innovative content" is edging back towards the tedious grinding that I didn't want, and it's not what I signed up for.
I also particularly liked that the extra side dungeons are often going back to older locations for "hard mode" and continuing those stories. It keeps past zones progressing instead of leaving them entirely by the wayside. It's a disappointing thought that we might not get any more of those if they're sticking to one dungeon per patch now.