This was my rule. If the dungeon queue was 10-15 min or longer, I went trusts. Doesn't really affect me because I usually tank or heal but I did have to level up my dps jobs somehow.
Printable View
I tried squadron about 2 years ago when I got em to max lvl, think it was 60 for squadron in mid 2018, they sucked and were worse then a group of bad players so I haven't touched em since.
Trust are alot better but I wish they'd aoe, I wish if u died they'd raise u instead of the fight being over and I wish we didn't have to lvl them up to get them into lvl 77 etc dungeons.
Trust have some work to be done before I'll use them regularly like I do que'n up for a duty or making a of, hopefully they'll get there in 6.0
I prefer Squadron over Trust because they just melt everything so fast. I can clear a dungeon in 10 to 15 minutes with my squadron. I would really hope they give us more squad members of the newer races and jobs and expand it from 8 to 12 members at least. Also of course let us play up to level 70 dungeons. I really like trying out new jobs with Squadron. My only gripe is that all mechanics always focus on you and that can get you killed faster if you’re a healer or DPS like the dungeon where the T Rex throws those blob mobs at you and only you. The healer can’t keep up with the damage. It should also focus on the squads, too. Especially if you’re a healer and have to learn to heal them quickly.
I love trusts they're a great addition to the game. I'd love to see them expanded to other dungeons and not just msq ones.
For trusts, if you use the paladin tank you can multipull and aoe things down.even playing normally my slowest run was 30m playing as a dancer.
Fastest with a group is 15 but that was on malikah well where everything can be multipulled.
It really is better for a dps to just trust dungeon it once duties are used up, if not just use trusts period.
Squadron are badly scaled in lv50 hard modes, but for plain leveling dungeons lv20-60 they're probably the fastest leveling in the game with full Offensive 5. They blow real players out of the water. 11 min Stone Vigils, 12 min Aurum Vale and Sohm Ahl, zero queues, no risk of troll groups. You can take breaks, kill every mob for exp, spawn the seedlings in AV and you get all the loot to turn into seals. They're well worth the poor AI.