Less than 10% player participation in a playerbase already this small is not a good thing. That's why.
Also everything Ash just said.
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More dead content because the GCD and the combat itself is too slow for any decent PvP.
They need to really make EXP grinding better, bots or something to get games during off peak times (Which I doubt they would do, and I don't recommend)
Maybe make some exclusive PvPvE content for weapons or something.
Well PVP (Feast) has been dead ever since Data-Center split on both EU and NA so first of all they need to revert that if PVP is ever going to get more active.
They need to add more items and stuff for PVP specially Feast related stuff so players have any reason to play the mode.
They need to balance certain jobs it's not fun when everyone play the same job because it's stronger then others example for this is Astro for healing and Dragoon for melee.
They will probably just force in the new skills, remove some older ones and call it a day. As usual. Oh and some Armorsets ofc so people actually queue up for "PvP"
Hopefully in 6.0 PvP we have someone in charge who knows what they're doing.
What's going to happen, as it's happened every expansion, is they will revamp and rebuild each job with a different set of abilities or completely re-detailed abilities rather than build upon the previous system. This will effectively undo all previous balancing efforts and put us in another multi-patch period where something is significantly more busted than others.
Don't @ me
You are literally describing every MMO that currently exists; only in a very salty and non constructive way.
In general forum, someone post an interview between Destrutoid and Yoship, there is a section about PvP:
This quote pretty much sums up their balancing logic.Quote:
What percentage of players would you say regularly engage in PVP activities in Final Fantasy XIV? How happy are you with the PVP element of the game? I think it's evolved quite a bit.
We have been able to increase the overall number of modes available for players in PvP, and we’re trying to steer it down a slightly more casual and accessible route—from this we’ve seen a steady increase in the overall number of players participating in PvP content. Especially for Frontline, there are many people that casually enjoy the content, and we do try our best to accommodate any feedback we receive, most notably through ability adjustments—sometimes subtle, sometimes drastic.
We decide on the direction to take the adjustments for each job based on such things as each job’s win rate in matches or how often it is played in comparison to other jobs, and then we analyze abilities and determine the appropriate adjustments. We do have some future plans in store for PvP, but we would appreciate your patience until we are ready to make those announcements!
They balanced based on each job's win rate, Frontline or Feast.
Takes Frontline for example, prior to patch 4.5, all meeles job is nearly extinct because of how powerful Range job were (especially Machinest).
Post 4.5 the number of meeles is slightly restored because of the passive buff to meeles and tanks
It is going to be likes this way since we all know players has tendency to horde on a strong job for the advantage
They have no intention to create a perfect job like WoW Rogue from what it seems
I'm not here to be constructive. I'm here to state facts. The "don't @ me" was completely satirical.
We've always known what they base their balancing on, they never understand the why something needs adjusting. DRK saw an "adjustment" that did nothing to address why it was broken, and it continued to be so for an entire season.
I'm sure if you're constructive enough, they'll listen though!