This game has been plagued with the problem of trivializing mobs. Dungeons would be more dynamic with a "penalty system," where the lower your hp goes the more vul stacks you accumulate. This would make pulls more interesting and address the issue with rushing the party wall to wall. It would bring back that Aurum vale or Dark Souls strategizing back to the game.
Furthermore, they should consider not always linking enemies together as a "mob." Have a few more "detached" or "lone" enemies roaming around like the toad at Aurum vale. The dungeons definitely need more dynamism in terms of what can happen.
