Quote:
This isn't WoW, story elements and gameplay actually have to make sense.
Rofl so savage, I love it. Yeah I'd like it to make sense and I'll admit I'm no lore master.
Quote:
IF you need a suggestion for a lore-fix, how about if the Void Mage's Soul Crystal holds/traps a powerful voidsent the user draws power from instead of just the void?
Great idea! (^.^)b
Quote:
Getting pretty heavy WoWlock vibes from it.
Yuup I was a Lock main for many years (primarily Affliction ofc), definitely took some inspiration from that as well as Shadow Priest.
Quote:
Everything's a GCD, and everything is in some way connected to each other / one of the resource systems. Some people like that, but I'm seeing 2 action bars of actions, 9 of which have some sort of finite duration you have to keep mind of, others having charges to keep mind of, dual juggling resources, etc. This isn't so much a criticism as it is an observation. This job is going to need its own HUD slot otherwise it's all eyes on Bars.
Not sure what you mean by everything's a GCD, there are 9 OGCDs and a similar # of actions to SMN, fewer instants and ogcds but shorter cast times. There is a good amount going on yup, dot specs are all about managing timers and they tend to get incredibly boring when nothing needs refreshing because that's all they do. I don't think it's too busy especially with the Oath costs as high as they are (used to be 1 and 2 Auracite instead of 2 and 3), in practice and esp with mechanics it could be. Hm. Making the Oath spells a shorter cast time or even instant could help, as well as increasing the cd and perhaps the effect of Dark Flare (get 2 Auracite every 20s with 2 charges?).
Quote:
Pets look like glorified DoTs, but Pet (and Mob) AI in general brings with it a host of issues that greatly diminish effectiveness.
They are exactly that, and being glorified dots reduces the potential AI issues to a minimum. They're mindless monstrosities after all, just sic 'em on something and blow 'em up when they're about done.
Quote:
Without Potency numbers it's difficult to judge the priority system we're looking at, but I'm going to guess it's DoT > Generate Resource > Pets > Corruption > Filler, though I struggle to see any case where you're going to use that Filler that much.
You're right that is the intention, though keeping resources from capping should probably be more important than dots. Another point which makes me think Oath spells should maybe be easier to use. Filler is filler, it's the least fun part of a job, that's why Degenerate forces dot ticks so you're doing more of what the job is meant to do. There is something to be said for having some relaxing downtime but at least my intention for this job is for it to feel somewhat slow and plodding (without restricting movement too too much) but relentless with its constant barrage of dots both glorified and not.
Quote:
Keep in mind the longest dot is 30s, or 12 GCDs. Just setting up your DoTs is 2 GCDs. Getting your pet out is a GCD. using your 10s Dark Flare to gain Auracite is a GCD. Your fillers reduce the timer by 1 GCD, if you ever get to use it around the Channels.
It is 1 GCD to set up dots (1.5s cast + 1s ogcd) - very important - plus Meltdown which is instant and on a 30s cd so even with Degenerate and Fracture advancing it you won't cast it more than that. Dark Flare is also a short cast which can be used to weave 1 OGCD (like AST). It's another of those things I'd really like to play with and see how it feels to see if it needs tweaking though. Again making pets easier to summon and changing Dark Flare to a 20s cd would help if it's too busy.
I don't know if any job in this game has cast time ogcds but I thought it'd be neat to try out and they'd help with the overall feel of the job.
Quote:
Another thing - Channels in this game are horrid. They feel horrid. They're more antithetical to Encounter Design than the heavensward Black Mage.
Hehe. I thought on this quite a bit because you're absolutely right, they do feel horrid, so here are my thoughts on them with this job:
- They're different from what other jobs have and give a feeling of being rooted which I do want for this job to an extent
- If the time between ticks is shorter than 2.5s they are more efficient than normal 2.5s casts, less punishing to cancel
- There are 3 total channels: One lasts for 1 gcd on a 2 min cd, one lasts 6s on a 1 min cd, and one is for aoe only
- The only spammable channel (for aoe) has another ability to go with it which can be cast instantly while channeling so it doesn't feel as bad
- Veil (ogcd defensive) can be used with all channels to ease the feeling of being rooted
All that said I think Deep Freeze might have too long of a channel, I think I would prefer something closer to 3-4s with an additional channel for single target because there really isn't much in the way of channeling because as you said they're horrid but if they're as short as normal casts they're not so bad.