Originally Posted by
Sylvain
While I understand why you would want something like this, as Cetek14 said, RDM is first and foremost, a caster.
You can argue wether it is fine or not, but I don't see RDM getting any more meaninful melee skills.
As we've seen with Shadowbringer, some jobs got very minor upgrade (not especially numerically but more in term of addition to the core rotation).
Job with an already strong core kit got very little, nothing fancy enough to change the way the job is played.
RDM is part of these job, in essence nothing change since SB. You have the exact same rotation with just an extra button after your Ver-Holy/Flare. Reprise is too situational to be considered as part of the core rotation. (it is usefull for long movement tho)
We didn't even get the highly anticipated Ver-Water/Freeze!
In order to satisfy your desire of having the redmage more "hybrid"(let say 50/50 melee/caster), the job would need to go through an extensive overhaul. Simply increasing the mana gain per spell won't cut it as I'm assuming you want more than spamming the same melee combo backtoback twice as often.
And I don't see that happening. The job is very popular and beside an extra melee skill on a long CD or some sort of more elaborate moulinet, I don't see them adding enough melee skill.