what ilvl is that scholar in the vid? with 3800 hp which is VERY low certainly compared to the rest. And the purpose is to heal everyone back up asap which didnt happen. I dont see anything special in that vid.
what ilvl is that scholar in the vid? with 3800 hp which is VERY low certainly compared to the rest. And the purpose is to heal everyone back up asap which didnt happen. I dont see anything special in that vid.
To do the fight normally, you need to make sure at least 4 of the lesser moogles are dead before the king reaches 64%. If you do not do this, the Memento Moogle that is triggered at that point will do greatly increased damage that will kill any level 50s. Many trigger happy groups fail to do this, which isn't helped by the king becoming targetable before any of the lessers do.
At least, this is how I determined the fight to work originally over the course of many DF roulettes landing on it. Maybe something's been altered?
It has nothing to do with the second phase of the fight.
It is the transition from -> kill the little moogles -> they summon her king -> king casts first raid wide damage
The damage of the first memento is way to high for the minimum ilvl.
And yes. With all moogles dead in the first phase.
Oh ok. Yeah, that's unusual behavior.
Regarding the Bug Report:
I got a message ingame for more informations and gave it to them already, it was another template than here on the forum but it seemed like they also thought I was talking about the second phase lmao...
lets see how this turns out.
Ofc still playable and clearable but still not okay for undergeared newbies.
Remember that min ilvl for that fight is 54. So it is extremely possible to see someone there with sub 3800 health.
CT1 syncs you down to ~100 ilvl, which is double the minimum of this. That's actually the reason we players can absolutely steamroll the Crystal Tower alliances. We're twice as strong as we were when we were doing it at 50.
There's actually no item level sync on any of the 24 man raids, meaning the max ilvl is whatever the cap was at that particular character level, which for Crystal Tower was 130. Labyrinth of the Ancients expected fresh ilvl 50s (at the time of release) minimum, which is why it gets steamrolled now (occasional Atomos mishaps aside). Because of this, the third raid in each set of raids is always the most difficult, at least statistically, because despite expecting a higher ilvl, the maximum ilvl we can be isn't any higher than the others in its set. (That's not to say stuff like World of Darkness is *hard*, but it still can't be outgeared quite as much as the first two.)Quote:
CT1 syncs you down to ~100 ilvl, which is double the minimum of this. That's actually the reason we players can absolutely steamroll the Crystal Tower alliances. We're twice as strong as we were when we were doing it at 50.
And the difference between IL 130 and 50 is much more significant than, say, Rabanastre's 305 minimum compared to the maximum of 400 you can be. It still makes Rabanastre a lot easier than it was at release, but still not quite the level of potential steamroll as LotA/Syrcus, and Void Ark to some extent too.
reprisal + addle + sacred soil + succor it lmao
2x whm with a team with 4 sams thats quite unfortunate
that gave me a chuckle. (IDK why WHM wasnt the shield healer, with spells like protect, and stoneskin. Nor was benison called Stoneskin, etc)
They give holy spells to PLD, like "Holy Spirit" so as to not just call it "Holy", but then have stuff like Clemency, rather than "Knights Cure" or something along those lines, to sound closer to classic spells/abilities. But yeah, unrelated.