I don't think we'll ever see Necromancer in the XIV universe, and that is less due a capability to make it happen sort of issue, and more a cultural respect for the dead.
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I don't think we'll ever see Necromancer in the XIV universe, and that is less due a capability to make it happen sort of issue, and more a cultural respect for the dead.
Not sure how Chemist would work, they literally just use items and everyone in FFXIV can already use items. Unless they just use the name and make stuff up, pretty sure there wasn't much precedent for SCH or AST to be full fledged healers either.
You could probably spin it in a more respectful sort of way. But I guess that'd be more like a Shaman then, asking departed spirits for aid. :hmm: Well idk, in the Leatherworker quest line they constantly go on about respecting the lives of animals you kill to justify killing them and using their parts, and that's not too much different?
I think the game really needs a "dark healer" and Necromancer fills that role perfectly fine. The Necromancer doesn't need undead minions (even though I think it should have) but it would definitely be a debuff→heal class. Dark spells like Aspir/Drain, Absorb-HP or similar, and a 2-handed scythe wielded like a staff would be the perfect thing for the Necromancer.
It would be my main class for sure. Of course I'd love a Necromancer DPS caster with minions and all, but seeing how Yoshi-P and his team really hate pet-classes we'd be lucky if we get the BST as restricted, so a pet-less Necromancer debuffer-healer would be and absolutely amazing addition.
Besides the lore issues and the pet job issue that the producer hates, I’m down. I love Necromancer as a concept but it would bare too similar to Summoner skills with sickness and toxins and pets. I have some ideas that I don’t feel compelled to share but as a healer it would be very bare bones compared to the big 3 and wouldn’t keep up or be far too simple which FF14 needs to stop making easy jobs simple jobs so mindless and spammy a toddler can do its rotation
So.. basically pulling pages from the "Lambs of Dalamud"... we all know how well that went with what's-er-face and her deceased husband.. blood magic. yaaaay. We all know that never ends well in any situation or world. (basing this logic on every series, book/tv show/movie I've seen thus far)
That is kinda how I see the job's story being played out. Using their powers to help the troubled dead rest peacefully, or having those spirits sticking around to help the necromancer. In a way that, while I will admit I am VERY vague and uneducated on eastern religion from what I understand this could be a form of shikigami. Which from what I can tell based on various media is basically helper spirits.
While traditional presentation always has grim reaper and graveyard motifs...the Romans also had them culturally as mediums and fortune tellers. Not sure when it turned to undead armies and such, but there are plenty of real world cultural influences to use that doesn't require an undead pet or cliche presentation.
It's tough to code and balance them unless they're little more than DoTs, at least that's the impression from what I've heard. I'd imagine there's a tradeoff between giving them AI and making them controllable, animation locking, the Scholar ability loss bug that still hasn't been fixed, etc. Plus they've run into a balancing issue with FF14 in particular: giving one (or two) classes what amounts to a separate, secondary GCD in a game where your action economy is king can get overpowered really, really fast, even more so when that secondary GCD is highly responsive and the abilities on it are as strong as normal character abilities. The ability to effectively cast two spells at the same time can run away with balance pretty quickly. Why do you think they keep nerfing poor Lily?
You know that reminds me of the Revenant class from GW2. It basically calls on notable heroes from the past to empower themselves. Which in FF would probably play more like a Morpher. "Necromancer" is such a loaded term nowadays, it's much more interesting without all the cliché baggage but that's what people would expect.
There are plenty of obscure jobs in FF that could be used for the name though: Mystic, Oracle, Sage, Magus, Devout, Sorcerer, all generic names that could mean a lot of things. Take one of those names for a job that interacts with spirits and there ya go, a non-edgy "death mage" that can be built any which way since a lot of those old jobs had little to no identity and a ton of overlap anyway. We've already received aid from spirits in the game's story sort of so sounds good to me.