That is just needless effort at this point. How they decided to separate them is effective without actually making the two stand-alone.
I like the benefit of leveling two jobs at once, anyway.
I get where you're coming from but I want to give you a different (my) perspective.
I never play dps because I find the very thought very boring. It doesn't matter for the fun factor whether I have to play finger twister getting my rotations right or whether I only have to spam my two dps spells.
That healers have no dps rotation to speak of fits me just right in that regard because I have to put the least possible effort into the thing I care about the least. In fact I would even prefer it if dungeons became tough enough that healers don't have time to dps.
I also like the thought that the roles that a party depends on the most, are the roles that require the most dedication exactly because solo content can drag on like this. It fits and making the role more accessible just waters down its identity if you ask me.
That's just my view on the matter.
I get you. (Sadly) Though in this game, even in high end content you'll be dpsing at least 60% of the time and healing has almost become redundant in older instances. So whether you'll be doing solo content or any kind of instance, you'll be dpsing most of the time as healer so I can't really see you having a good time in this game gameplay wise.
astrologian has diurnal sect and nocturnal sect
I am never bored as a healer. Guess I’m in the minority
SCH are already the easiest and most prevalent healing job. We don't need another. Alot of sch healers you get are SMN's that just wanted a faster queue. Next healer probably wont be as super easy where almost every single spell has no casting time.
This game allows you to level and play multiple classes. Use it.
You don't have to play the entire game on one job, if that's boring to you. Leveling alts is a big part of the game and you can do that at the same time as the story if you prefer healing in duties. A limited dps job for healers would be pointless because of their lower level cap.
Not to burst your bubble but if you don't find the stuff engaging as a healer, it's honestly not much better as a tank or dps.
I would love more split jobs like SCH/SMN but not simply for the sake of healers having more of an "engaging" experience in solo instances.
If they addressed the healer complaints instead then this wouldn't be a needed solution and if they did, they'd have the double whammy of healers not being boring in 95% of the game's content, where, experienced healers especially, are getting higher downtime and less to do. And they could achieve this with less work versus the OP's solution.
Although on paper it looks like they've shifted to a more healing focus, but the DPS focus is there and if anything, it's stronger than ever but DPSing as a healer nowadays is dull as hell because they've stripped it down. It's kinda counter productive, on the one hand they've increased DPS focus, and the other decreased how much you do to DPS and makes it boring. Thus going against anything beneficial to either side of the "green DPS" debate.
Giving more to do in our downtime like a proper DPS rotation would solve a lot of complaints without raising the skill floor. Because when the content pushes you to heal more then you DPS less. Our current healing toolkit is overpowered for a lot of content, but useful for stuff that pushes us more.