Originally Posted by
Inkpot
I think quite the opposite, given the choice between “heal only” content like some phases of WoW where you should only be healing, and healing really comes down to conserving resources and having a capable team that doesn’t force you to burn them. This kind of content has a short skill ceiling and is difficult to balance. Healers are typically mocked because in practical terms they aren’t participating, and are very much at the mercy of the whims of their companions (get out of the fire, etc)
In FFXIV healing is easily accomplished in a few GCDs, and healers kits are specifically tailored to accomplishing your healing while doing damage. SCH and AST are, more than WHM, equipped to heal without ever needing to burn GCDs on dedicated healing. This leaves lots of room to grow in skill as a healer because it comes down to utilizing scenario-specific oGCD healing tools effectively and efficiently. Sustained damage combatted with regen, burst damage combatted with shields, laying on what is needed and nothing more to preserve resources and oGCDs- the beauty of this is that a good healer is more than equipped to salvage just about any situation.
In short, FFXIV healing is low skill floor, high skill ceiling, while traditional “no damage” healing is medium skill floor and low skill ceiling.
The real problem comes when you make that damage aspect impossibly boring. A healer’s kit should not be DPS tier, because they have plenty to juggle with just healing- but making it one button defeats the entire fun of the design.