I would appreciate and encourage constructive and neutral exchanges in discussions. I'm not here to read stuff like "wake up and smell the meol." Please grow up.
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Somewhere someone said it probably won't happen though I don't think official statements implied that. They (reasonably) implied it would be difficult, though possible, and like a lot of things that are difficult but possible it's about allocating resources. For example, they outright said a global marketboard is possible, and they know how to go about it, but it would be very costly. That's largely what programming and digital architecture is about. As your project or software increases in scope and there are more and more dependencies, it is harder and harder to slide out pieces from the Software Jenga puzzle without bringing it down. Especially a game with a hasty rerelease like FFXIV that has compromised its modularity.
For the thread, of course it's a great idea, and they know that, and they want to do it. I think it will happen someday, or at least something that solves the problem by means of a different solution. For example, right now, the way they have implemented a system for conveying the appearances of one piece of equipment onto another is really, really, really bad and inefficient for a video game compared to other titles that have much better systems. Partly because of the game's underlying spaghetti code, though for the most part the faults are in implementation. I can see them doing something to reduce the data complexity of the glamour system entirely, especially since that could be beneficial for the game in terms of developer upkeep cost, system performance (client and server), as well as of course be more convenient for the end user. With limited information I can see a lot of expensive ways to go about it though they have people much smarter than I who will be decided how to do so within budget.
I agree there should be a crafted version, and yes there is too much data in one spot; but I'm sure they could make an item that is not able to be placed in an FC, and another item that is not able to be accessed via shared owner of the house if they really needed to.
Or They could keep making more content as I can live the the glamour dressers how they are. We all know anything we want goes into an "Agile" method at SE. They work on new problems every two weeks and hope they problematically complete them. In order of Importance, I'm sure they feel this ranks extremely low.
Then again, I'm sure if you wanted to crash the servers just go have everyone open an FC chest at once. This is the same kind of problem. Although I agree with you that I want one... The reality is it ranks super low on the lists of outstanding issues and new items. As I told an IRL Noob from Famfrit about Crystal Tower and party A freezing on the first boss; the issue is so low that it just doesn't rank as a problem. This was during current content. Party A barely freezes 2x over all these years later. They see it as a non issue. That was years ago, Party A barely even notices a freeze as the fight is over so fast now. SE ranks things this way. They see us as the "Business Owner. But the Iteration manager is the one who decides which tickets rank enough to go in the work cycle. Sadly this rates super low, but I agree with SE on that.
Perhaps, even something to be crafted and put into personal housing and rooms?
I don't care what people say about this idea (since they usually say something negative) but you have my thumbs up on this one!
The more options players have, the better they will enjoy themselves and the more likely they'll stick around. I upvote all idea's that could provide me with a stable flow of potential new members xD
The ability to craft a dresser for homes would be excellent!
Also improve plates by allowing us to use glamour plates ANYWHERE in game. ty