nopenopenope
in theory it could work pretty well (ie: chemist-type job, like in tactics), but in practice i just don't see it being realistic whatsoever.
Printable View
nopenopenope
in theory it could work pretty well (ie: chemist-type job, like in tactics), but in practice i just don't see it being realistic whatsoever.
something along those lines.Quote:
Originally Posted by OMEGA_HACK
Yeah, I don't think this would be a wise idea either.
The idea wouldn't help with the market, people would only be leveling the crafting class in a grind just to unlock the class and wouldn't be willing to provide their services any further then the job. The issue isn't really a lack of high lv DoL/DoH it's the lack of space to sell items that don't stack. Materials for the most part are pretty plentiful at least from what I saw on Mysidia before merge, but what's lacking as mentioned in another thread is low level gear. Because as a high lv crafter would you rather sell 10 piece of lv 10 gear for 5k each or sell 10 pieces of lv 45 gear for 45k each. If they can fix the MW in a way where crafters could stack equipment then the market would be able to thrive better but since gear doesn't stack the only gear you'll be seeing is high level gear until they find a way to fix it.
sure, u only need to:
separate class from jobs, because has no sense to level up Beastmaster to 50 and u get Botanist 50.
Give each job new skills because has no sense a beastmaster with 5 skills and botanist skills.
In the end, SE go hell with class+jobs, and just use jobs+advanced jobs that u need to level up from 1. Like FFXI but instead subjob, cross-skills.