click on the very first thread i linked and you'll be able to figure it out. once you have the context, read the rest of my post and watch the video.
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Then discount the %tax based on the number of listings of the item already registered at that price?
So, let's say you want to sell an item for 100,000 gil when there's nothing up there. You'd get the normal fee of 5%, 5,000 of the 100,000 gil.
So, another guy comes along and tries to sell the same item at a reasonable price that will sell quickly. 100,000 is quite reasonable, but his item will appear first if he undercuts. So, he's got two options:Next person has the option of 5% of a new price, or matching an old price point for .5n% off the fee, etc., etc.
- Sell the item for 99,999 and pay 5% of that price as new registry (basically 5000), or
- Sell the item for 100,000, be placed second in the registry, and pay just 4.5% of that registry fee (just 4000), for 501 more gil in the end.
It makes the market less fluid, but does compellingly disadvantage undercutting.
Ahh, so when I buy items I'm going to either see 2 at 100,000 & pikc one arbitrarily or I'm going to see one at 99,999 and one at 100,000 and buy the 99,999 one.
Which is more important, gil or time? To me, it's time. If I see items going for 100,000 my reaction is to dump mine at 85,000 - 90,000 to sell them fast. This idea does not make me want to match prices.
First, what you proposed in your original thread is not exactly what WoW is doing from what I can tell.
Second, one example used by Blizzard in the video you linked has an item that is offered at several different price points (in fact, quite a few of them), so I don't think it will solve undercutting because people can still undercut even with the new change.
EDIT:
In fact, I'd say the new change makes WoW's auction house worse from a seller's standpoint than FFXIV's marketboard.
Let's say you have 50 potions to sell, and there's a buyer who wants to buy 50 potions, but another seller is undercutting you for 1 potion. The auction house seems to force the buyer to buy that 1 potion and then 49 of your potion (unless there is another at cheaper price or same as your price but posted later than you), and then it will mail you the 1 remaining potion from your stack that wasn't sold, thus taking it off from the auction house until you take it from your mail and put it back in the auction house.
Saying WoW is ahead of the curve is pushing it. Yes they have amazing quality of life features in the game but the over all game has gone down hill pretty fast.
I remember talking about it on a forum last year about how we should have the OSRS GE system here to eliminate the annoying undercutting system.
Sadly people couldn't realise how good it is, so it got a lot of hate.
Edit: Oh hey, it was your thread :P
I miss all the stuff selling instantly in OSRS (because they also had a kind of sell request), if I just put it 5% less than the average price.
Here I can do that, get undercut almost instantly, and have to continually check back for more undercuts. It's pretty annoying.
People can't undercut you if your stuff sells instantly ;)
OSRS is a superior system, but those who have not experienced it won't really get it.
Why are you using a clickbait title about an update to WoW's archaic AH, talking about it as if it's groundbreaking for MMOs then keep referring to Runescape?
The current AH in WoW is not exactly the same as it is here. It's an archaic mess that players have been complaining about for years. Even with these changes, it won't end up better than it is here. Sellers there will still be relying on addons to scan and relist other seller's listings to make certain they stop on top in the priority list since that information won't be visible to buyers.
Buyers will have a small edge in being able to buy partial stacks at the lowest price but that's about it.
Yes, WoW is doing something good for once - about 10 years later than they should have done it.