Originally Posted by
JunseiKei
Honestly, I must be the only person who absolutely hates the need to wait 10s to get the full [healing] potency of Earthly Star. In Stormblood, I relented wanting to suggest changing Star because of how much it heals in one go, however, since Shadowbringers:
What I'd personally like to see:
Make Earthly Star's full healing potency available at the start and give bonus damage for pre-planning Star for maximum effect. This would serve to keep heals consistent for everyone (especially since the class is hinged around this particular skill when it comes to AoE healing), allows for flexibility for random mechanics (like Guardian and Titan) while still rewarding the players that can and do memorize fights with extra numbers.
Collective Unconscious's regeneration does suck. I could live with the 50 potency regeneration if the shield provided stayed with the full duration after use and not vanished with the next server tick. This would make it a mobile Sacred Soil and would make it 'alright' to keep the 50 regeneration potency. Otherwise, make it the same as Sacred Soil / Everlasting Flight or increase the regen pot further.
Just a note, the only regen abilities with a pot higher than 100 are Whispering Dawn (120), Regen (200) and Aurora (200) - all of the others are 100.