1. Just because it is better than the old system does not mean it does not need to be changed/improved because it does.
2. While this improve the raid loot for statics it did literally nothing for pugs (pugging is a way of playing and should not be excluded with "oh you can just join a static" fights with pugs are more dynamic and keep an otherwise static fight interesting)
3. I cleared this tier a month before my friend, but he's now more geared, 6 ilvls higher, than me. That's just bad design if someone literally a month behind you suddenly jumped to 3 months (have 5/16 books atm for weapon and chest) ahead after clearing a month after you just because RNG. What's SE trying to say? If your RNG sucks doesn't matter how good you are or how fast you clear?
4. 1 clear a week extends this content in a frustrating way not a good way especially when you get NOTHING that week and sometime it doesn't extend it it just kills the content early on for some people since they're not going to deal with the RNG of getting nothing.
5. Some people would like to get gear earlier to test out certain jobs to see potential output and optimizing fights, honestly I enjoy optimizing fights when I get gear, in reverse when I don't get anything that week I don't feel like doing anything even crafting/achievement hunting/glamour hunting because I feel annoyed at the game.
6. The RNG mitigation system is ok for early turn pieces but 4 months for both my weapon and chest piece is stupid especially if I want to try other classes out too.
7. Honestly a middle ground might be letting those that get no loot for that turn to still be eligible for a loot on that turn (So they can throw themselves at it until they get something for the week). Or improve the RNG mitigation system.
