The maximum link is a group of four (4) mobs. The exp bonus from links also caps at +100% (4*25%).
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The maximum link is a group of four (4) mobs. The exp bonus from links also caps at +100% (4*25%).
I'd have to agree with Cheif. My friends and I love a good challenge when leveling. Currently, the linking system creates a difficult scenario for those who desire to exp on higher level enemies (10+) in compairison to "blink-burning" of several lower level monsters (1-5+). I wouldn't mind a typical link system similar to other mmos (and FFXI) where, through skill and timing, a puller can control the number of links (at least for typical exp party content).
I think one of the biggest weaknesses in FF Online games is the "Puller," since archer can't pull without Lock-On; either make it so we can hit without Lock-On, or increase range for archer types, in such a way they can pull safely from greater distances, or even make it an ability "Harass" which is a range attack with horrible accuracy, but farther distance.
Or bring back the distance affects r.acc/r.attk and let people shoot from say 100' if they feel like it even if they won't hit the thing they'll get aggro.
But since links would still happen this isn't really a solution for the crazy linking issue so much as being able to have a "camp" where everyone hangs while they wait on pulls. But for this to work the range that mobs can/will follow a player from thier spawn point would need to be adjusted. I'm sure at some point or another we've all had the "Wtf does it keep taking 1 step and healing to full?" moment because of the rather short "chase" range.