@EternalAmbrosia
Can speak only for myself, but I played the original FFX through with like 300+ houfs on the time counter, of which mostly 2 3rdof that, so around 200h were just playing Blitzball, recruiting Team Members and train them to learn new skills and get beter Stat to form together an ultimate Blitzball Team, it wad for me a kind of very fun, simplet, yet addictive good designed ball based minigame, and I'm pretty sure, that it can become with the technologies we have now, an even much better and greater experience of fun.
@Lambdafish
Can you please post a relink to that? Thank you.
@ Kemiko & in general
Yes, that was basically my orinal plan, even if Ive written in the headline "teambased minigame", to emphasize that aspect of this minigame just being part of it, which is for once DIFFERENT, than in all other gold saucer minigame that are either classical PvP types or everybody against everybody kind of game ala last player standing wins types.
But Gold Saucer so far offers yet not 1 single minigamem where you have to player together with others and thats kind of sad, Blitzball as a teamsport minigame can change this.
But that doest mean naturally that SE can't offer us for the ultimate blitzball experience two different gamplay modes
1) Career Mode > which i the classical 1 player story driven style gameplay, where you start as a beginner, an absolute nobody in the blitzball scenery of a reputation thats basically 0, where you climb up, become a better Blitzball Player as you form your selfmade team based on rectruited npcs from all over Eorzea and Othard.
Like said, I want that Blitzball Team Roles should be treated within the Minigame like Jobs, starting at Level 1 for each of those 4 Roles, Keeper, Defender, Supporter, Offender, with a shared story, so that the player can play what he wants in the end from those roles.
Here you have special Tournamebt playing only against npc teams, friendship matches, ect, like in FFX. New to it a Training Mode perhaps
2) Competition Mode, which would be then the real deal where players would player against others player with their blitzballer from Career Mode from a point on, that comes after that Career Story, basically with an open end with you being on search for a team to participate with in Blitzball Champions League, that are tournaments of a much higher niveau level of Elite Players as explanation for it that you play here only with other players against other players.
Teambased Blitzball won't be dead on arival, I'm, sure, therefore it has too much nostalgia value, like Triple Triad.
But I also know naturally, that there must be made sure that playing Blitzball in general needs to be rewarding enough on the long run, to keep players interested in it to play blitzball later more, than just casually, but actually reguary as teanm, like teams go hunt regulary together, do raids regulary ect ... and why that?
Because the content is undr the view of many players regulary done rewarding enough. So if blitzball rewards are good enough and offer something that players need alway, will offer BB always reasons to play it together, rather than just solo only with npcs.