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Hagakure is meant to be an option, not a straight up use. However it's current implementation is only if delaying Tsubame is a greater offense than losing a Midare. This variant puts varying value between 1, 2, and 3. It isn't meant to be an always use option like previous Hagakure was, it's meant to be compelling choice when the situation arises that's rewarded properly. That said it's directly related to Shoha numbers so meh, you can tweak that for indirect adjustment.
I just don't understand why you'd make a level 58, 60, and 76 skills all dependent upon one other skill. 3 means of generation, with capping conflict between each other due to increased value per stack per stack (yes, potency/stack^2; not a typo), all for one ability that's far from central to the class (and, at present, only unlocked at level 80). Shouldn't Shoha be better working to tie into the 58, 60, and 76 skills rather than their value all being back-loaded by Shoha?
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Ten -> Enhanced Dagger -> Chi -> Enhanced Dagger -> Jin -> Enhanced Dagger. It doesn't serve to make ninjutsu better, it offers ninja some more manipulation tools as well as increased downtime-uptime. It's not necessarily a power buff - it's a usability buff. Not interrupting weaponskills means that if anything forces you off boss midcombo you can still generate ninki without dropping your main combo.
I guess I'm just curious why the same wasn't done for all the other weaponskills, while simply buffing Throwing Daggers themselves? (I'd argue that Meditation, Piercing Talon, and Enpi could also use slight to significant buffs.) With current oGCD times, Suiton-Kassatsu-Hyosho or TCJ itself is usually long enough to cover any periods of forced melee downtime.