Originally Posted by
Mhaeric
There's nothing new about the "snafus" you bring up, though. They already exist in the current system since you can't completely code away human error, and to be honest even the best UI can only hand hold the player so far. There's already a confirmation button asking do you really want to do this in place, and this wouldn't change. There's even an option in place in his suggestion that would mark an item as safe, presumably saved so that every time you open the menu like with the quest log it's still marked to not be used, which goes even further to prevent human error than what we currently have now.