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Tanking. Aside from the obvious benefit of instant queues at max level, I've simply always enjoyed the concept of a tank. I've mained a tank in every MMO I've played. I like the concepts of mob management and being the "frontline defense" for my party.
Also, I like that if I do my job well, we're able to complete things even faster (though that's true of all roles I suppose).
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No preference :o I do both and dps, it's all about the same in terms of difficulty, just for different reasons. Unless you're talking about Floor tanking, in which case, that's very hard.
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Tank, i like being able to take a hit and keep on kicking, when the same hit would have turned any other class into a fine pink mist.
That feeling of being able to LOLNOPE! the foes clawing at your face appeals to me.
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Heal, definitely. Tank is easier to a degree, since you can just stand in one spot and occasionally react to a mechanic or two, but what mechanics you do have to do tend to be make or break and if you make a mistake it's super noticeable and players are not forgiving of tanks in general.
Healers are easy most of the time, just doing their little pew pew dps to pass the time with bursts of fast reactive healing here and there. As long as you're aware of what mechanics are coming up, you can do pretty much what you want as a healer and no one will notice if you're making a mistake here or there as long as everyone isn't dying. And most of the time player death is on that player, not you, and even when it is people are more understanding.
In summary, they're both intermittent high pressure jobs in their own way but I find healer pressure to be mechanical in nature, but tank pressure to be social in nature. I'll take mechanical pressure over social pressure any day.
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Prefer to Tank in everything apart from the Alliance Raid roulette. I like being able to dictate the pulls and have faith in most healers to keep my HP topped up. I adjust the size of pulls if I notice either the healer can't keep up or the DPS is too low for large pulls.
Reason why I don't like tanking in Alliance Raid roulette is because I don't like going into enmity wars with other tanks and secondly the queue times for tanks are usually bad in this particular case.
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Most of people prefer dealing damage.
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GNB > PLD/WHM > Drain-SCH > WAR > AST/No-drain-SCH > DRK for me.
For me, unless you've got a good group going whole-hog speedrunning through a dungeon, DRK is mostly just good for before falling asleep, and only so long as you don't need to get to the end of the run before it kicks in. (In a speedrun, though, the absurd strength of TBN keeps one wide awake.)
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I prefer to heal. It's my personality type. Healing allows me to take care of people.
Tanking is fun too. Paladin is a blast and I hope to pick up gunblade.
But my heart is the heart of a white mage.
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Heals. Quick Que >:3
But also I love the Challenge of Keeping everyone (even the noobs and slackers) alive. The responsibility is what makes it fun.