Originally Posted by
Danelo
It's a loss in self sustain compared to the other tank jobs. Every other tank has a 1200 potency heal, regardless of multi target or single target, albeit in different forms. So just speaking in terms of equilibrium, aurora, clemency and AD, not to mention the other healing options, DRK is at a disadvantage. The only circumstance DRK is not disadvantaged is on wall to wall dungeon pulls. Even then it breaks even with 6 enemies. But if dungeons were the mecha of this game not many would have had an issue with 4.x DRK bc it's AoE was awesome.
The minimal damage associated with AD doesn't justify the low self sustain when talking about comparable tank CDs.