Originally Posted by
Novak_04
Camouflage: I’ve tried and tried to give this ability a fair shake… I’ve used it on as many trash pulls as possible hoping to see some sort of return. Thus far, I haven’t even noticed it’s active. I would like to see the parry increased to 100% with an increase of at least 5% on the damage reduction (100% parry, 15% damage reduction). This would make it useful on so many levels.
Tenacity: This isn’t a Gunbreaker issue specifically, however I felt it necessary to discuss. This is pretty much a dead stat. While I understand it has merit, it serves no purpose in decision making where melds and gearing are concerned. I would suggest buffing the damage output and intake coefficients to at least allow it to compete with Determination… or just remove the stat altogether. As it stands, it is bait for new tanks (for which I have – in the past – fallen victim) to stack for little-to-no return. In SB, I fully stacked Tenacity… as much as I could muster. It resulted in roughly 12% damage reduction. While this may sound like a lot over the course of a fight, given the amount of external and internal CDs we have, it’s inconsequential.