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I’m currently sitting at 2.2k piety and have the same mana issues as you do.
AoW costs roughly the same as miasma II (roughly 8% of your pool) but the natural regen and 60s lucid don’t make up for the lack of energy drain. Mostly because the lucid gain doesn’t really line up in any meaningful way. You trash pulls see the same lucid usage but then you waste the extra lucid you get on he bosses.
AoW spam in dungeons is hard to maintain unless you have good party dps (which you rarely do) this is comparing my current 2.2k piety to my sb 300 piety build. I can’t spam nearly as much as I used to.
And it’s abysmal in open world content like fates and whatnot. So bad I run those as whm if I want to be on a healer class. It’s ridiculous how long whm can holy. I was literally laughing at my ability to holy spam nonstop for the entire fates and still have the majority of my mana left.
AoW needs around a 12-15% reduction in cost to get it to a decent state if the energy drain they give us back (which they just have to at this point) doesn’t have a mana regen component to it.
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Said in another thread:
Without Energy Drain, Aetherflow needs to go back to the old 20% MP restoration that it was before. Energy Drain was the whole reason Aetherflow was nerfed to begin with.
It's like the Devs can't keep track of what they've done.
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I can confirm that piety melds don't really make much of a different. The only fight I've been in where MP wasn't much of an issue was Titania EX, and that's because the fight is so scripted and the team I go in with knows it well enough that cooldown usage of Aetherflow and Lucid keeps me relatively solvent. But if people are dying left right and center because they don't have the mechanics down? Bye bye MP, it was nice knowing you. As EaMett said we really need AoW to have a cost reduction and as Deceptus said Aetherflow needs it's old MP restoration if they don't plan on giving us back Energy Drain. SCH right now is very much a case of death by a thousand cuts in terms of what's wrong with it.
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I know nobody likes doing it but I find applying Biolysis to be much efficient for MP, even in expert roulette speed pulls there’s usually time to apply it to every enemy while keeping the tank alive.
I can see Art of War being reduced to 700 MP and potency down to 130 to make it the same as Gravity. Would be kinda weird if it had the same MP cost as Holy or Gravity plus higher potency than the two. Then again, with all the complaints I wouldn’t be surprised if they just reduce it straight down to 400 like Broil/Biolysis
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It may suck but sometimes you just have to watch your mp and back off Art of War a little bit and either roll Biolysis on targets or Broil nuke a weaker target.
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Quote:
Originally Posted by
tinythinker
Snip.
I understand. ^^ You are! You're fine!
When I have to single target, I think of it as a form of damage mitigation. The fewer things attacking the tank, the less of a drain on my resources the whole thing is.