Also you will use Devilment right before Flourish so you fit all your burst phase in it including Saberdance and a Standard step too hoping they both crit
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Also you will use Devilment right before Flourish so you fit all your burst phase in it including Saberdance and a Standard step too hoping they both crit
Use Flourish before Technical Step, then weave Devilment in at the end of Technical Step. Flourish lasts long enough that you won't drop any of them.
Nope. Use flourish first and begin Standard Step around 5 seconds till pull. Hit Standard step next to boss (for 1000 potency) as your first attack of the pull. Rotate through the procs from flourish and use Cascade into Fountain (and procs) combo, saving any feathers generated so long as you don't cap and have a feather generating proc up. Begin technical step when standard step has approximately 8 seconds remaining before it comes off of cooldown. Use Standard step immediately after technical step(+10% damage to a 1000 potency nuke) and weave devilment as you hit with it. Begin to unload with OGCD weaving and your normal rotation. Saber dance becomes highest priority GCD during this time until standard step comes back up.
This is the selfish personal DPS opener. A case can be made for using Technical Step early with Ninja's Trick attack for greater benefit to the rest of the party's DPS.
Edit: I was jumping to conclusions based on the 20s you mention for standard step. So long as you fit it in the window of technical steps damage up, then yes you are right.
Dancer is designed to bank damage to unleash during a burst Window. Technical step and Devilment are both on a 2 minute cool down. So they should be aligned in that way for the greatest DPS you can contribute.
Standard step should be used on Cooldown at all times.
You should be using Standard Step on cooldown. Clipping a buff that will have 100% uptime anyways is not that huge of a deal. Losing 1,000 potency every minute from only using ST every 60 seconds is a big deal. Based on all the conversations I've been seeing amongst the DNC number crunchers, holding it is a larger loss than using it on CD and missing the GCDs you could have had during it. Its potency is scaled enough to make up for the time taken to prep it.
Think about it: you lose 1,000 potency every time you don't use it. Over the course of a fight, that will begin to add up very quickly. Aside from Quadruple Technical Finish, Double Standard Finish is our hardest hitting skill. There's no reason not to use ST on cooldown outside of a few niche scenarios (e.g., dungeon boss/trash pack is about to die and you'll want it up for the next pack, intermission /add phase is coming up and you'll want it for that).
The dances are 1 second a piece—with Standard Step being a GCD, at most you will lose 3~4 seconds during prepping it, which is not even 2 GCDs. Most of our weaponskills are not scaled high enough to add up to more than 1,000; meaning that you are losing potency by not putting Standard Step back on CD the minute it pops up.
WaterSchield I sincerely doubt, it’s not reasonable to use flourish 5 second prepull. Simply because you wouldn’t want to use your proc from flourish at the begin of the fight it’s a gigantic wastage, in the first 4/5 gdc won’t be any buff active and as with all classes you want to wait for raid buff like BL,BV,CS,TA etc etc. It’s better to fit flourish procs into those buffs and if your start the fight with Technical steps 20 sec is enough all inside
The pre-release opener had Flourish after the pull:
Standard Step (roughly at -10s) > Standard Finish (on pull) > weave Flourish afterwards. It may be subject to change now, but that’s what the pre-release openers looked like (for early and late TA applications). I believe the individual in the Balance who has been doing a lot of DNC number crunching said that they will post an updated opener soon.
Well, in terms of dungeons, of course they will. DNC is a monster in dungeons. I’m speaking more so in terms of optimal, single-target openers. All I know is that the DNCs in the Balance haven’t been saying anything about Flourishing prepull—just prepping your Standard Step to pull with a 1,000 potency attack.
Also, I'm not saying to use the procs first either. They'd be used after standard finisher. Only popping pre pull because the procs last forever so they won't fall off and to have flourish up again sooner in the fight. I see it as a good tool for stockpiling feathers in between burst windows.
Popping Flourish pre-pull is impossible while you are prepping Standard Finish, as you cannot use Flourish during your dances. The current working opener that was posted today is as follows:
Pre-pull:
-15s Standard Step
-2s potion/infusion
On pull Standard Finish (Flourish OR Devilment) > Technical Step (Step > Step > Step > Step) > Technical Finish (Devilment OR Flourish) > Bloodshower > Fountainfall (Fan Dance III > Fan Dance I if available) > Reverse Cascade OR Saber Dance if available (Fan Dance III/Fan Dance I if available) > Standard Step (Step > Step) > Standard Finish before the buff window ends.
Standard Step is done so early pre-pull for a single-target opener so that you get a second one to land within your Devilment/Technical Finish burst window. If you tried to pop Flourish pre-pull, you would lose a buffed 1,000 potency SF because you’d have to wait and prep ST at -5s or earlier. This would also mess with potion usage and involve more clipping.