I think the true (and I thought, obvious) answer is that the majority of the players are already near max level on most of the jobs they intend to play, and doing earlier content more often would be tedious to level new jobs.
I think the true (and I thought, obvious) answer is that the majority of the players are already near max level on most of the jobs they intend to play, and doing earlier content more often would be tedious to level new jobs.
I feel like at this point, one could just say "gameplay and story segregation" though I suppose one could argue that there's a lot of mindfuckery going on in the DRK quest, so you finding your job stone could be rationalized away.
I realize that it'd make little sense with the way some quests stand now. That said, if it allows newbies to experience the job from the get-go, I'd be fine with that.
They are considered advanced jobs. Also could you imagine if they started at lvl 1. There isnt much content to help you level in early game content if you completed all the MSQ and side quests. Which is why starting them at lvl50+ is good because we have things such as PoD and HoH.
Again, this hypothetical scenario is from the perspective of a newbie. To someone just starting, they have... well, the whole game to explore and gain experience from. I'd argue agains the notion that they're "advanced jobs." I don't see anything they have over other, non-expansion jobs that would prevent them from being learnable from level 1.
Tbf that notion that RDM is an advanced job is laughable... (not making fun of anyone here btw)
At risk of deviating from the topic a little, I think they ought to make Rogue available as a starting class during character creation. Its class quests already start at level 1 and cross-class skills are no longer a thing making it less of a necessity to level another class beforehand, so I see no reason why it shouldn't be available from the onset.
I think they just assumed nobody wants to start all over again at lv 1.
I'm not sure I made myself clear.
In this hypothetical scenario, someone starting fresh (as in, from level 1), would have the option to select from old or new jobs as part of the initial roster.
People already at endgame could simply unlock the job at its original level requirement (30 for HW jobs, 50 for SB jobs, etc...)