No longer will we be able to give the healers and casters MP for comms.
https://i.imgur.com/N0GYvJA.jpg
No longer will we be able to give the healers and casters MP for comms.
https://i.imgur.com/N0GYvJA.jpg
Throwing an Erase, Apoc, or Mana Shift when needed felt good because I was contributing to the party as a backup support, now I'll just watch and die on the inside :'C
Also, Surecast having 120 sec cd is ridiculous given how fights that have knockbacks use them a hell of a lot more often than every 2 mins.
Eh... if you want them you can have Foot Graze and Leg Graze... They aren't on my crossbar now and they wont be in ShB...
Bring back erase at least, that helped healers out a ton.
I sure wish that not having diversion anymore is gonna be fine, but i will wait to see myself if launching several hard hittings skills in a half second at the beginning of my opener is not gonna cause some problems for the tank trying to establish his aggro. Especially if he is not good at his job, and/or undergeared compared to me.
Plus there is some cases (like in hunts) where you dont have a tank, and want to let a melee dps do the tanking. In this case i use diversion while the melee dps dont use aggro reducing skill, and it works fine. Now it will not be possible anymore.
I can already imagine me being like "Well, better do nothing during the 5 first seconds of the fight so that the guy tanking can build his aggro correctly... Oh wait, isn't that gonna put me at a disavantage if someone is running a parser ? Should i then attack since the beginning anyway ?".
Honestly, ranged should have lost 2 more actions (Foot Graze, Leg Graze) and healers 1 (Repose).
I cannot think of any situation in which Bind (a root that breaks upon being damaged by anything, usually your other party members), Sleep (the same except everything is immune to it to begin with) and Heavy (aka Only Relevant In PvP, what's the point of slowing down something that isn't running away?) would be useful in any existing content or incorporated in a fun way into any future content.
The only things I'm going to miss are Manashift and Refresh. It felt good being able to help out a recently raised mp-user or top the healers off in preparation for a spam-intensive phase.
Think the place I've used Erase the most is The Burn - usually end up using it at least once on last boss in there to help out the healer, when running as a dps. People are always shocked when they realize it wasn't the healer that cured them, though.
I dont think the devs consider utility of skills anymore. Its more about people that show up on forums and complain "to many skills on my hotbars, I cant handle". So instead of having more role skills or abilities in general, they try to reduce the skill bloat - by removing buffs or supportive skills like Erase and/or Apo.
In Stormblood, damage dealers had a much larger suite of options to support non damage dealers in accomplishing their roles. Helping tanks and healers tank and heal had the effect of increasing dps, so damage dealers were indirectly furthering their goals when they used apocatastais on a tank for example; it allowed them to eat a lot more tankbusters without tank stance on. Similarly with diversion allowing damage dealers to mitigate their own aggro generation so tanks could slide out of tank stance sooner and stay out longer, and abilities like addle which would mitigate raidwide damage so healers could have an easier time topping everyone up and getting back to damaging.
In Shadowbringers, however, it seems like they want tanks to become a lot more self-reliant. Defensive buffs like Shelltron and Raw Intuition roughly provide what apoc used to, in addition to having a free 20% mitigation built straight into their role. I can imagine the developers saying that an ability like apocatastasis would be unnecessary in this environment.
As far as erase goes, I don't know. I personally only ever used it in the Burn on the tank during Mist Dragon. Beyond that, I'm not going to especially miss it. There's something to be said about helping the healers by tossing that out and providing a 200pot heal, but it's probably also worth mentioning more often than not that probably caused either you or the healer to overheal.
I'll admit I have a lot of bias here too, Zyneste. I don't play casters to be a backup healer: I play casters to be the portable cannon. We'll have to see how encounter design works in Shadowbringers, but I think all the role skills we lost were going to be vestigial at best if we kept them.