Got to love the people who think they know better than the people that have been making the game for 6(?) years. Trust me if you thought of it so did they and it ether didn't work or wasn't what they wanted for the job
Got to love the people who think they know better than the people that have been making the game for 6(?) years. Trust me if you thought of it so did they and it ether didn't work or wasn't what they wanted for the job
This comment intrigued me so I did some maths. Each of the following scenarios assume you will use a Verfastspell if you have one Ready.
Verslowspells are 310 potency and 11 mana, with a 50% chance to proc Verfastspell Ready. The difference between a Verfastspell and Jolt is 90 potency and 3 mana, so let's attribute half of this to the Verslowspell. This means that when alternating with Jolt, a Verslowspell has an expected potency of 355 and an expected mana generation of 12.5.
Jolt(180, 6) >> Verslowspell(355, 12.5) => 535, 18.5
or 267.5 potency and 9.25 mana per GCD
The difference between a Verfastspell and a Verareaspell vs two targets is 30 potency and 2 mana. Again, let's attribute half of this to a Verslowspelll. This means that when alternating with a Verareaspell vs two targets, a Verslowspell has an expected potency of 325 and an expected mana generation of 12.
Verareaspell(240, 7) >> Verslowspell(325, 12) => 565, 19
or 282.5 potency and 9.5 mana per GCD
Pretend for a moment that Scatter/Impact are the fast AoE spells instead. The difference between a Verfastspell and Scatter vs two targets is 30 potency and 3 mana. This means that when alternating with Scatter vs two targets, a Verslowspell has an expected potency of 325 and expected mana generation of 12.5.
Scatter(240, 6) >> Verslowspell(325, 12.5) => 565, 18.5
or 282.5 potency and 9.25 mana per GCD
So for what it's worth
- up through Lv61 (as long as Jolt is Jolt 1)
- and against exactly two targets
- and ignoring Acceleration and Embolden
- and ignoring other jobs' actions that might make one mob take more damage than another
the optimal spell rotation is alternating Verareaspell>Verslowspell, replacing Verareaspell with Verfastspells that proc. If Scatter/Impact were the fast spell and the Verareaspells were slow spells, the spell potency per GCD would be the same but the expected mana generation would be 1 less every 4 GCDs.
NOTE: I'm not making any judgments here as to quality of development decisions. I'm just saying what the maths say given the data we've been given.