I want Psychic from X-2 and Gambler. And for gambler I want it to be obtained at the Gold Saucer.
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I want Psychic from X-2 and Gambler. And for gambler I want it to be obtained at the Gold Saucer.
Bonus points if its dash/unsheathed weapon animation is floating
https://www.gamerguides.com/assets/g...1426982400.png
Mediator, Calculator and Evoker are basically included in Arcanist and Scholar.
Arcanist is basically Evoker, and the summoner gear is even named Evoker gear.
Arcanist makes use of geometry.
Scholars tactics and strategem skills are basically instructing your party and rallying them, aka mediator.
I just would love to have a warlock and or Necromancer.
Trowing death spells and raising undead minnions.
I guess I'll keep dreaming, at least I can please such jobs in WoW & GW1 & 2.
https://finalfantasy.fandom.com/wiki/Necromancer_(job)
just gonna drop this off here....
A lot of the more "obscure" jobs tend to be in a unique situation in which they're either conceptually difficult to design into XIV while maintaining most of their identity or are essentially already represented by something under a different title.
Unfortunately, Bluemage serves as a pretty telling indicator that if the devs can't take the job's "identity" and neatly gift-wrap it to fit their battle system/skill+spell acquisition formula, that atworstbest it'll be asideshowlimited job doomed to be forgotten after the 2nd week from release (something I think Beastmaster or "Morpher" would be in danger of becoming).
Though I will admit that you can't necessarily rule out some of these types of jobs either. Something like Astrologian was only represented by one NPC in like the entire Final Fantasy series, vaguely had an identity, and in a lot of ways is a sort of combination of classical Time mage and Gambler turned-healer in XIV. I guess if you get creative enough within reason...