That was a derp on my part. I meant to say the novice guild. Apologies it's been a long day. xD
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I cannot help and wonder if the whole Novice/Mentor system would even be missed if it just one day disappeared mysteriously.
We didn't start the game with it, we all seemed to get by just fine by playing the game and passively learning, making mistakes, and adjusting.
Heck, Megaman X has possibly one of the best tutorials in gaming history by sneaking in all of the learning instances into... well.. ...playing the game.
Like a lot of things, it's introduced to the player at a time they can't make use of it and never mentioned again when they can so they forget it exists.
Definitely agree there need to be further lessons and not just later on for introducing mechanics.
Enmity - anyone not familiar with MMOs and the Holy Trinity is going to need help understanding this as a basic game mechanic. It doesn't help that you have to specifically enable the enmity bar in the party frame - why would you enable something when you don't understand its purpose? This needs to be introduced before doing the first dungeon. There needs to be a follow up lesson when jobs start getting their enmity reduction abilities.
Limit Break - if you are new to Final Fantasy games, Limit Break is a mystery. I can remember when I was first leveling and people in dungeons would tell me to lb. lb? What's that? I'm looking and my skills and abilities but my job has nothing with the initials lb. Eventually someone was kind enough to explain it to me. I had no idea that Limit Break existed until that point because it only gets a vague one sentence mention in Active Help when you do your first dungeon - and the last thing you're going to do at that point is waste time thoroughly reading the Active Help window as the rest of the group has already run off to kill stuff. Even if you do read it, the sentence is something like "Limit Break is a powerful ability shared by the group that can be used to help defeat more difficult monsters".