Let them work on the first limited job before worrying about a second.
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Let them work on the first limited job before worrying about a second.
As a mch you don't matter anyways its just dps .. as an ast if we are screwed by cards at a bad time we are completely screwed over and tbh so is team lol
As a dps your expandable like a pawn
The tank is highly useful making it pretty much a knight
And we healers or the gods/queen
In short rng on dps doesn't matter what so ever
On tank it some what matters depend on fight
On healers it always matters
I kind of want Gambler as a limited job, with most if not all the Gambler mechanics from various games... But primarily Dice for damage, Slots for various effects, including the party wipe.
Gambler
Weapon Dice and Darts
Action Roll
Depending on the outcome gives you access to different abilities
Job gauge activates Jackpot for massive damage
Let it Ride rerolls dice and gives you a chance to double damage
Slight of hand allows you to use any abilities that normally need a dice roll for a certain time....
Just things I could think of would be nifty for a GMB class/job
http://weknowmemes.com/wp-content/up...ven-harder.jpg
Astrologian cards have never dictated healing efficiency. They've never been that make-or-break point for whether or not someone's going to die or not.
To be honest, if you think cards determine everything for healing, you're just a bad Astrologian.
Machinist isn't forced to "rely" on rng procs though? Your burst phase is entirely scripted, the only time the procs matter is during the part of your rotation that deals the least amount of damage i.e. when you arn't wildfiring and it hardly makes a difference. Bard and Summoner actually have to rely on rng procs as a dps.