More Imouto power, less Tsundere energy.
I personally hate the dichotomy between standing still for ruin 3s and ruin 2. The potency gain is marginal, but adds up across a fight in a way that really hurts untrained players in a subtle way. It feels like they should decide to give us a real incentive to be a caster, or embrace our mobile ranged nature, and right now we are in the middle in a weird way.
I love how contagion windows feel and playing around those. Very happy with that change.
The #1 request is, of course, finding some way to make pets more responsive. In lieu of that, please prioritize Contagion over Air Slash and Shockwave when Garuda is on Sic at the very least. Playing around that is frustrating even for experienced players.
A personal request I would love to see is Summoners receiving a trait that allows Tri-Disaster to add the time of the DoTs already on a monster to the new DoTs it applies. I think playing around with getting very long buffed DoTs would be very fun, and would get us hard-casting our DoTs more often than just once every two minutes. Tri-Disaster would also be fairly flexible to use, and could create some interesting gameplay there.
