Completely agree with all points. Part of me wishes someone had asked at the very least, the minimum ilvl requirement during PLL
Completely agree with all points. Part of me wishes someone had asked at the very least, the minimum ilvl requirement during PLL
With the gear vendors in every city now, there is zero reason why people can't meet minimum ilvl requirements for dungeons.
Make it happen SE please.
Amazing troll post OP, gold star.
I like how some long and still current problem we meet with players and the game suddenly is important when it matters to Blue Mage only.
Devs woke up lol.
Everyone takes their gear off to queue for easy runs of Tam Tara/Ifrit.
About time that problem got looked into too, no? Mentor roulette forces you to be at max ilvl for all the duties inside it. Other roulettes should have a similar mechanism where, once all duties are assigned a minimum ilvl, this is how it'll be:
Based on your level, it identifies the highest duty you can access. You need to have at least that ilvl to be able to queue.
This applies to 50/60 roulette and, say, normal raids roulette too. Oh you're 50 and you can access all these dungeons? The highest ilvl dungeon you can access will determine what ilvl you need to have on.
They already identified this as a problem when they designed Mentor roulette, I don't see why they haven't applied it to the rest of it.
I agree with your first 3 points as job quests can be finished easily enough, not so much with point no 4, good gear isn't all that easy to come by when leveling, you have to hope you get a good drop from a dungeon.
In ARR, maybe. But that is also slightly where it doesn't matter as much. In HW and SB you get HQ gear pieces from the MSQ and similar-level sidequests, which should nicely take care of your main the first time you run through it. Barring that, you have NQ versions of those gear sets available through vendors.
On-level gear is readily available at all stages of the game post ARR.