Do I enjoy the story of Eureka? yes. Do I want the glamour / stats of the gear? yes. Do I enjoy the actual mechanics and environment of Eureka? Absolutely and unequivocally NOT!
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Do I enjoy the story of Eureka? yes. Do I want the glamour / stats of the gear? yes. Do I enjoy the actual mechanics and environment of Eureka? Absolutely and unequivocally NOT!
Yes people like it, others hate it. That's just how it goes. I typically avoid all the topics bashing it though. Honestly, prefer this relic over the prior relic content by far.
I like Pagos.
I enjoyed Anemos.
I didn't enjoy Pagos.
I've had some parties this week that were kind of fun because the players were trying hard and talking and there have been nerfs so we could really feel the effort paying off. When progress moves fast enough for you to not feel trapped in a terrible grind, then it's ok. Frequent rewards from mutated enemies and notorious monsters without much downtime feels quite good. I don't know why some of the extra rewards like emote are so rare they almost don't exist. I guess that's ok though since none of those things are mandatory to have. Anyways, I think eureka is ok if they make events like NMs frequent enough to break monotony, don't make the grind too slow, don't make the environment bland and featureless.
I'm hesitant to weigh in because it's new to me but my first impression is that, yeah, I enjoy it.
I want to like it but there are a lot of flaws that are difficult to overlook.
It's like the worst parts of MMORPGs from the early-mid 2000s rolled into one disgusting package.
I personally don't enjoy it for a variety of reasons, but I no longer even find value in listing them.
One thing worth noting, though, is that the enjoyment of Eureka zones upon release is not equivalent to enjoyment later. Group interactions are the key appeal to Eureka's content, and dead maps makes for dead gameplay. The absurd lack of an elemental level sync system - something that should have been a fundamental requirement from a design standpoint - compounds the issue, because you're essentially walled off from playing with any of your friends who are significantly higher or lower level. So there's that.
As an example of this, my boyfriend didn't like Eureka when it was originally released, but decided to give it a bit more of a shot when the Challenge Log entries were added. Unfortunately, he found that grouping up was quite difficult, and routinely encountered instances in which his party (built around completing the Challenge Logs) had to shed members as people leveled up at different times. It worked out to a much more unpleasant experience than he'd have had if Challenge Log entries had been there from the start, when there was a more even assortment of levels.
I enjoyed Anemos. there was a real sense of community. You could joke, have fun, and kill stuff.
I despise Pagos. Light requires multiple 30 chains so you can't take a break leading to extreme monotony. It's just not fun IMHO.