Originally Posted by
Ruinfeild
I would like a source on that quote. I highly doubt that a playerbase found most if not all of these things 'too confusing'.
Also no, the community didn't get rid of STR tanks, SE did. Changing it to gaining damage from VIT (or main stat) was a good move.
[Tanks had a choice to either go full VIT for survivability or go full STR for extra DPS but less survivability. Two things happened:
1. VIT stacking was deemed useless because DPS was everything and healers could just heal them anyway. If they were skilled.
2. TONS of non-raiders players complained about STR tanks big-pulling in dungeons causing wipes because they would just die.
SE got rid of choice when they just simplified it and made VIT do everything.]
Not sure what you mean by DoT's cause I still see them around.
[Fracture, Flaming Arrow, Lead Shot, Phlebotomize, Scourge, and Touch of Death, were all deleted entirely and Aero/Aero II, Bio/Bio II, Combust/Combust II were consolidated into single attacks to make it easier for players with the release of SB. We also lost things like old Cleric Stance because of players complaining.]
Not sure about accuracy. . .I never even noticed it was removed since as a tank main I always cared more about holding threat and surviving. Never had to focus much on accuracy. . .
[But Accuracy was the most important stat as a tank because you needed to know the accuracy cap to hit the boss from the front or else you'd miss lol. You also needed to know the caps for flank and behind.. DPS had the choice of getting full accuracy cap for security or having enough just for flank and back for extra DPS.]
As for PvP as well, I haven't done much of it, at all. A couple dozen times but nothing crazy.
[Well, they broke it.]