Is this a troll post? No thnx!.
Is this a troll post? No thnx!.
Every version of just straight buying the in-game currency from the cash shop in MMO's has been an abject failure, and has instead just made the RMT problem worse. All it does it put a cap on the price the RMT can achieve. It doesn't get rid of them, and thus makes it difficult to track. Bots still comprise 50% of the "active" players in a zone at any point in time where new characters are permitted.
If you want to end RMT, by cash shop, lock the servers down, and instead make players buy access to servers. Servers that are full or nearing full, set the character creation price to the same price as a new copy of the game, and only permit additional characters by players who already have a character on that server. Servers that are basically empty, set the price to low, and cycle which under-utilized server is "free to create new/trial characters" every week, so that the damage RMT can do is minimized. The only time our servers are ever free of RMT is when they're too congested for them to create new throw-away characters on.
A better strategy would be to just make physical authenticators mandatory. Or perhaps make it mandatory for full and nearly-full servers.
We already have to pay to access the servers, this isn't a free to play game. Saying that it made the RMT problem worse is both false and makes no sense.
Whoosh.
The problem is RMT can create characters with impunity on any server, at any time, because there is nothing restricting them from deleting and creating characters. If suddenly there is a cost to creating new characters, with the price escalating the more crowded the server is, then that pushes new players, and bots towards the empty servers, and thus it's much easier to track and prevent RMT from proliferating if they can only create characters for free on one server at a time, and that server changes so that they can't get back in. It's not the solution I would prefer (the solution I would prefer is the mandatory physical authenticator) , but it's a solution that prevents the RMT from being able to cheaply operate.
Inconveniencing players to get at RMT is not a good solution. Plus it solves nothing but perhaps make it harder for them to make characters for shouting, which is the least of the problems.
No please. That would definitely lead into RMT. The only difference is there's no longer a middle man for converting real money to gil and it goes straight to SE.
Let's not enter Pay To Win territory.
I don't see RMT as a problem, Gil is worth nothing. I really don't know why some players buy Gil for.
The only problem for me is the chat spam.
No thank you. Pretty sure Yoshida even said they not planning to do it.
Guild Wars 2 did it for a premium currency, not a subscription cost, it would be the equivalent of giving you credit in the Mogstation for gil as all the items are purely cosmetic or just exp and level buffs. FFXIV is designed for people to be subscribed to get content.
Sure it's not the same, but Square Enix rely on the subscription cost for most their money, not a premium currency that people are buying anyway. I don't see it ever being added, as the WoW servers are a lot more populated and gil being added to servers has less impact than the FFXIV ones. Giving people the option to buy or sell gil for sub costs would mess up the stable income Square Enix gets with this game, which is not worth the risk of satisfying a small section of the player-base.
Also the way it currently works they can outright ban anyone that is RMT'ing. If you had gil to sub cost involved in the game it would make that a lot harder on the developer end, I imagine and also a lot more difficult to prove if genuine customers were using third party exploits to help them get free sub costs.