Originally Posted by
Enla
You mean like those meaningless dialogue they shoehorned into the narrative that give us the illusion of choice without actually affecting anything? You can't do that for a constantly updating MMO for the reasons others have described. Instead of a straight line that all the players are kept on you basically will end up with something unmanageable before too long. The reason it works in Skyrim, badly mind you because there story there honestly suffers for it, is because you're alone and the TES series has /always/ been about wiping away the accomplishments of the last hero before they move onto the next installment. Why do you think there's so much time between Oblivion and Skyrim? Why do you think they sent the Nerevarine to Akavir? Why do you think the ENTIRETY of Daggerfall and it's multiple endings were listed as occurring during a 'Dragon Break', where basically all the choices that could have happened /did/ before collapsing back into the reality we currently have? If they didn't do this there'd be no way to continue onto the next installment, pure and simple. (I will say though, kudos to Bethesda for penning the Dragon Break concept. It's a get out of jail free-card if they use it sparingly.)
Or to put it more bluntly. This is what FF14's current storyline looks like: (It's simple, but it gets the job done and allows the writers to tell a more engaging story without having to worry about potential variables.)
This is what it will look like if they implement what you propose: (Taken from atlasobscura where they wrote an article about choose your own adventure stories. Except this is just the narrative map for /one/ such book. Amplify this by however many expansions there are, the jobs you can take, the side quests, and you can see how much of a mess it'd be to write for.)
It's an interesting idea but it's anathema to how MMO's currently work sadly, and especially so to how FF14 works. If it still interests you however, I do believe Crowfall is attempting something similar and might scratch that proverbial itch if it ever releases.